Ray Lab / MAY740
Follow the light. Backwards.
Lighting, Texturing & Rendering · A 2D classroom experiment
Scene cutaway · not the camera’s view
One pixel. One sampled path. Several surface interactions.
CameraSpecular / glossyDiffuseLight visibility check
Search direction: camera → scene. Light reaching the camera travels the other way. These lines are calculations, not visible laser beams.
How one pixel gets its colour1 complete-path estimate
Selected sample
Average → pixel
Sample history · click to inspect
Every history square is a separate estimate of the SAME pixel, not a different image pixel. Values use complete paths; the scrubber only reveals the diagram.