Ray Lab / MAY740

Follow the light. Backwards.

Lighting, Texturing & Rendering · A 2D classroom experiment

Scene cutaway · not the camera’s view
One pixel. One sampled path. Several surface interactions.
SAMPLE 1 / 1
CameraSpecular / glossyDiffuseLight visibility check
100%

Search direction: camera → scene. Light reaching the camera travels the other way. These lines are calculations, not visible laser beams.
How one pixel gets its colour1 complete-path estimate
Selected sample
Average → pixel
Sample history · click to inspect

Every history square is a separate estimate of the SAME pixel, not a different image pixel. Values use complete paths; the scrubber only reveals the diagram.